var SEPARATION = 100, AMOUNTX = 50, AMOUNTY = 50; var container; var camera, scene, renderer; var particles, particle, count = 0; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement('div'); document.getElementById("lz_id").appendChild(container); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 20000); camera.position.z = 2000; scene = new THREE.Scene(); particles = new Array(); var PI2 = Math.PI * 2; var material = new THREE.ParticleCanvasMaterial({ color: 0xd5dbde, program: function (context) { context.beginPath(); context.arc(0, 0, 1, 0, PI2, true); context.fill(); } }); var i = 0; for (var ix = 0; ix < AMOUNTX; ix++) { for (var iy = 0; iy < AMOUNTY; iy++) { particle = particles[i++] = new THREE.Particle(material); particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2); particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2); scene.add(particle); } } renderer = new THREE.CanvasRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); window.addEventListener('resize', onWindowResize, false); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } function onDocumentMouseMove(event) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; } function onDocumentTouchStart(event) { if (event.touches.length === 1) { event.preventDefault(); mouseX = event.touches[0].pageX - windowHalfX; mouseY = event.touches[0].pageY - windowHalfY; } } function onDocumentTouchMove(event) { if (event.touches.length === 1) { event.preventDefault(); mouseX = event.touches[0].pageX - windowHalfX; mouseY = event.touches[0].pageY - windowHalfY; } } function animate() { requestAnimationFrame(animate); render(); } function render() { camera.position.x += (camera.position.x) * .05; camera.position.y += (200 - camera.position.y) * .05; camera.lookAt(scene.position); var i = 0; for (var ix = 0; ix < AMOUNTX; ix++) { for (var iy = 0; iy < AMOUNTY; iy++) { particle = particles[i++]; particle.position.y = (Math.sin((ix + count) * 0.3) * 50) + (Math.sin((iy + count) * 0.5) * 50); particle.scale.x = particle.scale.y = (Math.sin((ix + count) * 0.3) + 1) * 2 + (Math.sin((iy + count) * 0.5) + 1) * 2; } } renderer.render(scene, camera); count += 0.1; }